Sunday, October 11, 2009

Bioshock

One of the great reasons for Bioshock's success was how it put you in awe when you first looked at the city after traveling down from the crashed airplane. You see a massive array of towers and buildings underwater that has never been seen before by your character ( or so you think ). The city of Rapture was supposed to be a Utopian society created by a man named Andrew Ryan. What ryan was trying to do was to create a society where everyone was allowed to spoil themselves and reap the reward of life itself. The definition of Rapture is an expression or manifestation of ecstasy or passion, which is what Andrew Ryan was trying to create with his city. Although his plan was to make an ultimate city, he ended up making a place where chaos runs free, and right around the corner could be some junkies that would love to kill you. All in all the game based in the city of Rapture gives off an eery perspective and feeling while playing through it.




Although the city and story do make the game a work of art, their are a few more details for myself that make this game something more than a simple First Person Shooter. When you start the game you are introduced to something called Plasmids. These are special powers that allow you to do certain things. You can get fireballs that you can shoot out of your hands, or electricity to shock enemies in water, or something that allows you to swing harder with a melee weapon. This type of character customization allows a deeper and more intricate playing scenario for anyone. It doesn't just send you through the game doing the same old stuff but instead you can customize your character with certain plasmids to make your trip through Rapture an easier time, or more entertaining at that. I believe that having this amount of customization; although small it still gives depth and personality to the game.


Last but not least, we have the weapons customization. Their are several weapons in Bioshock all of which are customizable, excluding the ratchet. You find weapon upgrade machines through out Rapture, they are only good for one time use, but they upgrade the weapons you have to be more powerful and will eventually help you when you start fighting harder and harder enemies. This is also another nice little piece of customization which I think puts a little more kick in the game. You can play it different ways using different customized weapons and it doesn't get boring. Bioshock two was a success because of three basic things, The story, the setting, and the customization. When Bioshock 2 hits stores any fan of Bioshock will be crossing their fingers for more customization and an even deeper and captivating story but only time will tell.

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